Wii u pro controller with switch pro#
The problem with this is that when the Confirm button is tied to the action button, then the regular button arrangement "swaps" the location of the Confirm button to the B/buttom button, which is incorrect.īased the default controller layout given in the MGS Wiki, the control scheme on the Nintendo Pro controller should be as follows: Y, X, B, AĪ is the defaut Confirm button in the Nintendo standard, with B being Cancel. So as I mentioned above, the Nintendo Pro controllers layout closely resemble the Super Nintendo's, i.e. I'm not understanding this question: if the software make your gamepad like a xinput gamepad, the Xbox A button (the one on the bottom) should act as A button even if you press the B button (the one at the bottom) on the switch/pro controller.Ī button remapper is not a good idea for various reasons, and it will only make the "input" fixes even more convoluted and for sure is not worth the investment. However doing a 1:1 mapping based on button arrangement also remaps the Confirm button to B, which is still wrong. The only problem I have is that that I wish I could remap the XInput button assignment since the A button = A on XInput (which also happens to be the Confirm button on both), but the button placement on the pad is different. This is truly out of scope for what V's Fix should do and (to be honest) what I'm capable to do. I personally use WiinUPro as it basically makes Windows automatically recognize my Wii U and Switch Pro controllers via blootooth and turns them into XInput controllers tooīut yes, appart from having built-in native support for a more suitable button layout, gyro aiming would definitely be a big plus, considering how useful it is in MGSV.